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Move common components to shared lib
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11
README.md
11
README.md
@@ -16,7 +16,12 @@ To get Robocraft to use these servers, place [this servenvmulti.config](assets/r
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## Privacy
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No data is collected or logged, except in dev mode. Some personal identifiers are sent but only exist ephemerally.
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The minimum amount of data is (and should be) collected to provide the expected functionality.
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In most cases, these means no data is collected or logged except some debug log messages in development versions.
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Some personal identifiers are sent but only exist ephemerally.
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The exception is Robocraft servers, which store the minimum account info possible on disk.
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This includes a unique user identifier, username, vehicle data, and user configuration data.
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The current PC's MAC address is also sent to the server (this is a Robocraft client """feature""", it is not recorded by any server).
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## Development
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@@ -24,8 +29,10 @@ No data is collected or logged, except in dev mode. Some personal identifiers ar
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Run all of the servers using their respective `run_debug.sh` scripts and use the `dev` profile in `servenvmulti.config` to point the game to your local dev servers.
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It is possible to remove the obfuscation from the Robocraft's `Assembly-CSharp.dll` if you need to figure out how it expects the server to behave.
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## Contributing
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If you can program, pull requests are appreciated! If you can't and don't like learning, reporting issues is also welcome.
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If you can program or are learning Rust, pull requests are appreciated! If you can't and would prefer not to learn, reporting issues is also welcome.
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If you'd like to discuss, contact NGnius on Signal `rfc.1149` or email `ngniusness@gmail.com`. I'll make a Signal group chat if there's enough interest.
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