From 0683de965b285547690c2be25d344128424ee3df Mon Sep 17 00:00:00 2001 From: "NG (Graham)" Date: Tue, 22 Jul 2025 18:30:52 -0400 Subject: [PATCH] Don't count time 4x as fast as it should be --- rc_multiplayer/src/matches/timer.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rc_multiplayer/src/matches/timer.rs b/rc_multiplayer/src/matches/timer.rs index 37629fa..7874206 100644 --- a/rc_multiplayer/src/matches/timer.rs +++ b/rc_multiplayer/src/matches/timer.rs @@ -8,7 +8,7 @@ pub fn time_to_game_end_payload(game_end: chrono::DateTime) -> rlnl let now = chrono::Utc::now(); let time_until_end = game_end.signed_duration_since(now); let time_until_end_f32 = (time_until_end.num_milliseconds().clamp(0, i64::MAX) as f32) / 1000.0; - rlnl::events::GameTime(time_until_end_f32 * 4.0) + rlnl::events::GameTime(time_until_end_f32) } async fn do_match_timer_async(players: Vec<(super::generic::UserSender, std::sync::Arc)>, game_start: chrono::DateTime, game_end: chrono::DateTime, extra_packets: Vec) {